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Q-SFT (Q-learning via Supervised Fine-tuning)

Overview

Q-SFT, or Q-learning via Supervised Fine-tuning, is an innovative offline reinforcement learning (RL) algorithm designed to enhance the training of large language models (LLMs) and vision-language models (VLMs) for multi-turn tasks. By addressing the challenges associated with scaling value-based RL methods, Q-SFT provides a robust framework for learning Q-values in complex scenarios, such as dialogue systems and robotic control.

Architecture

Q-SFT leverages a modified supervised fine-tuning approach to optimize the Q-function without requiring significant changes to existing model architectures. The algorithm employs a weighted cross-entropy loss that conservatively estimates the value function, allowing for more stable training compared to traditional Q-learning methods. The architecture is built on value-based RL principles, particularly Q-learning, and incorporates techniques from return-conditioned supervised learning (RCSL) and behavioral cloning.

Goals

The primary goals of Q-SFT include:

  • Addressing the discrepancies in capabilities required for single-step versus multi-turn tasks.
  • Learning Q-values effectively for multi-turn RL problems.
  • Improving the stability and performance of value-based RL methods in training LLMs and VLMs.
  • Retaining knowledge acquired during pretraining better than existing value-based RL methods.
  • Achieving scalable offline reinforcement learning through autoregressive Q-functions.

Dataset Info

Q-SFT requires datasets in the form of trajectories from various tasks, including:

  • Chess (625K trajectories)
  • Wordle (20K trajectories)
  • Twenty Questions (100K conversations)
  • WebShop (12K initial user instructions)
  • ALFWorld (10K trajectories)
  • Randomized, scripted policies (300K trajectories)

The algorithm assumes bounded total rewards and is designed to handle distribution shifts typically encountered in offline RL settings.

Outputs

The outputs of Q-SFT include:

  • Q-values learned as probabilities, which provide a conservative estimate of the value function.
  • Policy probabilities that maximize cumulative rewards.
  • Performance metrics such as success rates and average scores across held-out instructions.

Relationship to Other Methods

Q-SFT builds upon existing methods in the field of reinforcement learning, including:

  • Value-based RL (specifically Q-learning)
  • Return-conditioned supervised learning (RCSL)
  • Behavioral cloning
  • State-of-the-art methods like ReAct, ILQL, and CQL

Q-SFT aims to outperform these methods by providing a more stable and effective approach to fine-tuning LLMs for multi-turn tasks.

Techniques or Modules

Key techniques employed in Q-SFT include:

  • Weighted Cross Entropy Loss: Aims to conservatively estimate the value function and addresses instability in regression objectives.
  • Q-learning: Optimizes agents interacting with a Markov Decision Process (MDP) to learn effective policies for multi-step tasks.
  • Behavioral Cloning: Trains a policy from demonstration data, scaling well to complex tasks.
  • Offline RL: Tailored for multi-step tasks, improving performance on sequential decision-making tasks.

Evaluation

Q-SFT has undergone comprehensive empirical evaluation across various tasks, demonstrating competitive performance against state-of-the-art methods. Key findings include:

  • Q-SFT outperforms existing methods by significant margins in some cases, achieving nearly 30% better performance in specific evaluations.
  • The method excels in low-data regimes, showcasing its robustness and efficiency.

Limitations and Open Questions

While Q-SFT presents a significant advancement in offline reinforcement learning, potential limitations include:

  • The need for adaptation for online RL optimization.
  • The observation that Q-learning approaches may still be outperformed by supervised methods in certain contexts.

In summary, Q-SFT represents a significant step forward in the application of reinforcement learning techniques to large language models, addressing critical challenges in multi-turn task performance while maintaining stability and efficiency in training.

Sources

https://arxiv.org/abs/2411.05193v2